Compare commits
7 Commits
f525d25a90
..
main
| Author | SHA1 | Date | |
|---|---|---|---|
| 52548f835e | |||
| a93a3835ab | |||
| 25c178ef5f | |||
| f7571b54ed | |||
| fe3045b98f | |||
| fc127763b2 | |||
| 532e9cc1ae |
@@ -16,6 +16,7 @@
|
|||||||
*.exe lfs
|
*.exe lfs
|
||||||
*.dll lfs
|
*.dll lfs
|
||||||
*.rcc lfs
|
*.rcc lfs
|
||||||
|
*.modules lfs
|
||||||
# FMOD
|
# FMOD
|
||||||
*.bank lfs
|
*.bank lfs
|
||||||
*.wav lfs
|
*.wav lfs
|
||||||
|
|||||||
+11
-2
@@ -160,8 +160,17 @@ Temporary Items
|
|||||||
*.VC.opendb
|
*.VC.opendb
|
||||||
|
|
||||||
# Binary Files
|
# Binary Files
|
||||||
/Binaries
|
/Binaries/*
|
||||||
/Plugins/**/Binaries
|
!/Binaries/Win64/
|
||||||
|
/Binaries/Win64/*
|
||||||
|
!/Binaries/Win64/UnrealEditor-*.dll
|
||||||
|
!/Binaries/Win64/UnrealEditor.modules
|
||||||
|
|
||||||
|
/Plugins/**/Binaries/*
|
||||||
|
!/Plugins/Developer/UEGitPlugin/Binaries/Win64/
|
||||||
|
/Plugins/Developer/UEGitPlugin/Binaries/Win64/*
|
||||||
|
!/Plugins/Developer/UEGitPlugin/Binaries/Win64/UnrealEditor-*.dll
|
||||||
|
!/Plugins/Developer/UEGitPlugin/Binaries/Win64/UnrealEditor.modules
|
||||||
|
|
||||||
# Configuration files generated by the Editor
|
# Configuration files generated by the Editor
|
||||||
/Saved
|
/Saved
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+15
-1
@@ -1,8 +1,18 @@
|
|||||||
{
|
{
|
||||||
"FileVersion": 3,
|
"FileVersion": 3,
|
||||||
"EngineAssociation": "5.7",
|
"EngineAssociation": "5.8",
|
||||||
"Category": "",
|
"Category": "",
|
||||||
"Description": "",
|
"Description": "",
|
||||||
|
"Modules": [
|
||||||
|
{
|
||||||
|
"Name": "LevelUnderNine",
|
||||||
|
"Type": "Runtime",
|
||||||
|
"LoadingPhase": "Default",
|
||||||
|
"AdditionalDependencies": [
|
||||||
|
"Engine"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
"Plugins": [
|
"Plugins": [
|
||||||
{
|
{
|
||||||
"Name": "ModelingToolsEditorMode",
|
"Name": "ModelingToolsEditorMode",
|
||||||
@@ -14,6 +24,10 @@
|
|||||||
{
|
{
|
||||||
"Name": "GameplayStateTree",
|
"Name": "GameplayStateTree",
|
||||||
"Enabled": true
|
"Enabled": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "AIAssistant",
|
||||||
|
"Enabled": true
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,15 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
using UnrealBuildTool;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class LevelUnderNineTarget : TargetRules
|
||||||
|
{
|
||||||
|
public LevelUnderNineTarget(TargetInfo Target) : base(Target)
|
||||||
|
{
|
||||||
|
Type = TargetType.Game;
|
||||||
|
DefaultBuildSettings = BuildSettingsVersion.V7;
|
||||||
|
|
||||||
|
ExtraModuleNames.AddRange( new string[] { "LevelUnderNine" } );
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
using UnrealBuildTool;
|
||||||
|
|
||||||
|
public class LevelUnderNine : ModuleRules
|
||||||
|
{
|
||||||
|
public LevelUnderNine(ReadOnlyTargetRules Target) : base(Target)
|
||||||
|
{
|
||||||
|
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||||
|
|
||||||
|
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
|
||||||
|
|
||||||
|
PrivateDependencyModuleNames.AddRange(new string[] { });
|
||||||
|
|
||||||
|
// Uncomment if you are using Slate UI
|
||||||
|
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||||
|
|
||||||
|
// Uncomment if you are using online features
|
||||||
|
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
||||||
|
|
||||||
|
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#include "LevelUnderNine.h"
|
||||||
|
#include "Modules/ModuleManager.h"
|
||||||
|
|
||||||
|
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, LevelUnderNine, "LevelUnderNine" );
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "CoreMinimal.h"
|
||||||
|
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
|
||||||
|
#include "PlaceholderCharacter.h"
|
||||||
|
|
||||||
|
// Sets default values
|
||||||
|
APlaceholderCharacter::APlaceholderCharacter()
|
||||||
|
{
|
||||||
|
// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
||||||
|
PrimaryActorTick.bCanEverTick = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called when the game starts or when spawned
|
||||||
|
void APlaceholderCharacter::BeginPlay()
|
||||||
|
{
|
||||||
|
Super::BeginPlay();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called every frame
|
||||||
|
void APlaceholderCharacter::Tick(float DeltaTime)
|
||||||
|
{
|
||||||
|
Super::Tick(DeltaTime);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called to bind functionality to input
|
||||||
|
void APlaceholderCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
|
||||||
|
{
|
||||||
|
Super::SetupPlayerInputComponent(PlayerInputComponent);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "CoreMinimal.h"
|
||||||
|
#include "GameFramework/Character.h"
|
||||||
|
#include "PlaceholderCharacter.generated.h"
|
||||||
|
|
||||||
|
UCLASS()
|
||||||
|
class LEVELUNDERNINE_API APlaceholderCharacter : public ACharacter
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Sets default values for this character's properties
|
||||||
|
APlaceholderCharacter();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
// Called when the game starts or when spawned
|
||||||
|
virtual void BeginPlay() override;
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Called every frame
|
||||||
|
virtual void Tick(float DeltaTime) override;
|
||||||
|
|
||||||
|
// Called to bind functionality to input
|
||||||
|
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
|
||||||
|
|
||||||
|
};
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
using UnrealBuildTool;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class LevelUnderNineEditorTarget : TargetRules
|
||||||
|
{
|
||||||
|
public LevelUnderNineEditorTarget(TargetInfo Target) : base(Target)
|
||||||
|
{
|
||||||
|
Type = TargetType.Editor;
|
||||||
|
DefaultBuildSettings = BuildSettingsVersion.V7;
|
||||||
|
|
||||||
|
ExtraModuleNames.AddRange( new string[] { "LevelUnderNine" } );
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user