added placeholder cpp files to the project
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@@ -3,6 +3,16 @@
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"EngineAssociation": "5.8",
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"EngineAssociation": "5.8",
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"Category": "",
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"Category": "",
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"Description": "",
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"Description": "",
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"Modules": [
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{
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"Name": "LevelUnderNine",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine"
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]
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}
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],
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"Plugins": [
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"Plugins": [
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{
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{
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"Name": "ModelingToolsEditorMode",
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"Name": "ModelingToolsEditorMode",
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@@ -0,0 +1,15 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class LevelUnderNineTarget : TargetRules
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{
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public LevelUnderNineTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V7;
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ExtraModuleNames.AddRange( new string[] { "LevelUnderNine" } );
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}
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}
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@@ -0,0 +1,23 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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public class LevelUnderNine : ModuleRules
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{
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public LevelUnderNine(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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@@ -0,0 +1,6 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "LevelUnderNine.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, LevelUnderNine, "LevelUnderNine" );
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@@ -0,0 +1,6 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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@@ -0,0 +1,34 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "PlaceholderCharacter.h"
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// Sets default values
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APlaceholderCharacter::APlaceholderCharacter()
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{
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// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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}
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// Called when the game starts or when spawned
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void APlaceholderCharacter::BeginPlay()
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{
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Super::BeginPlay();
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}
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// Called every frame
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void APlaceholderCharacter::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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// Called to bind functionality to input
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void APlaceholderCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
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{
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Super::SetupPlayerInputComponent(PlayerInputComponent);
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}
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@@ -0,0 +1,29 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Character.h"
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#include "PlaceholderCharacter.generated.h"
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UCLASS()
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class LEVELUNDERNINE_API APlaceholderCharacter : public ACharacter
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{
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GENERATED_BODY()
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public:
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// Sets default values for this character's properties
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APlaceholderCharacter();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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// Called to bind functionality to input
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virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
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};
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@@ -0,0 +1,15 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class LevelUnderNineEditorTarget : TargetRules
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{
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public LevelUnderNineEditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V7;
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ExtraModuleNames.AddRange( new string[] { "LevelUnderNine" } );
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}
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}
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