added UEGitPlugin
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// Copyright (c) 2014-2020 Sebastien Rombauts (sebastien.rombauts@gmail.com)
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//
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// Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt
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// or copy at http://opensource.org/licenses/MIT)
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#pragma once
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#include "Containers/UnrealString.h"
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#include "HAL/CriticalSection.h"
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class GITSOURCECONTROL_API FGitSourceControlSettings
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{
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public:
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/** Get the Git Binary Path */
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const FString & GetBinaryPath() const;
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/** Set the Git Binary Path */
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bool SetBinaryPath(const FString& InString);
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/** Tell if using the Git LFS file Locking workflow */
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bool IsUsingGitLfsLocking() const;
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/** Configure the usage of Git LFS file Locking workflow */
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bool SetUsingGitLfsLocking(const bool InUsingGitLfsLocking);
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/** Get the username used by the Git LFS 2 File Locks server */
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const FString GetLfsUserName() const;
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/** Set the username used by the Git LFS 2 File Locks server */
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bool SetLfsUserName(const FString& InString);
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/** Load settings from ini file */
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void LoadSettings();
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/** Save settings to ini file */
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void SaveSettings() const;
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private:
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/** A critical section for settings access */
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mutable FCriticalSection CriticalSection;
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/** Git binary path */
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FString BinaryPath;
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/** Tells if using the Git LFS file Locking workflow */
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bool bUsingGitLfsLocking = true;
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/** Username used by the Git LFS 2 File Locks server */
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FString LfsUserName;
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};
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