added UEGitPlugin
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@@ -0,0 +1,47 @@
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// Copyright (c) 2014-2020 Sebastien Rombauts (sebastien.rombauts@gmail.com)
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//
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// Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt
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// or copy at http://opensource.org/licenses/MIT)
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using UnrealBuildTool;
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public class GitSourceControl : ModuleRules
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{
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public GitSourceControl(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Slate",
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"SlateCore",
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"InputCore",
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"DesktopWidgets",
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"EditorStyle",
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"UnrealEd",
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"SourceControl",
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"SourceControlWindows",
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"Projects"
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}
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);
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if (Target.Version.MajorVersion == 5)
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{
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PrivateDependencyModuleNames.Add("ToolMenus");
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}
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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RuntimeDependencies.Add("$(PluginDir)/git-lfs.exe");
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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RuntimeDependencies.Add("$(PluginDir)/git-lfs-mac-amd64");
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RuntimeDependencies.Add("$(PluginDir)/git-lfs-mac-arm64");
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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RuntimeDependencies.Add("$(PluginDir)/git-lfs");
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}
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}
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}
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