import { renderSignal } from "./signal.js"; export const MAX_MIX_WORKING_BYTES = 384 * 1024 * 1024; export const MAX_MIX_SAMPLE_OPERATIONS = 250_000_000; export function estimateSceneMix(scene, assetBuffers = new Map()) { const sampleCount = Math.ceil(scene.duration * scene.sampleRate); const entryCount = scene.sources.length + (scene.ambient?.length ?? 0); let assetBytes = 0; for (const asset of assetBuffers.values()) { for (const channel of asset.channels ?? []) assetBytes += channel.byteLength ?? 0; } return { sampleCount, entryCount, assetBytes, workingBytes: sampleCount * Float32Array.BYTES_PER_ELEMENT * 2 + assetBytes, sampleOperations: sampleCount * entryCount, }; } export function renderSceneMix(scene, assetBuffers = new Map()) { const estimate = estimateSceneMix(scene, assetBuffers); if (!Number.isSafeInteger(estimate.sampleCount) || estimate.sampleCount <= 0) { throw new Error("장면 sample 수가 올바르지 않습니다."); } if (estimate.workingBytes > MAX_MIX_WORKING_BYTES) { throw new Error( `확인용 mix 작업 메모리 ${(estimate.workingBytes / 1024 ** 2).toFixed(1)} MiB가 ` + `${(MAX_MIX_WORKING_BYTES / 1024 ** 2).toFixed(0)} MiB 한도를 넘습니다. duration 또는 sample rate를 줄이세요.`, ); } if (estimate.sampleOperations > MAX_MIX_SAMPLE_OPERATIONS) { throw new Error( `확인용 mix 연산량 ${estimate.sampleOperations.toLocaleString()} samples가 ` + `${MAX_MIX_SAMPLE_OPERATIONS.toLocaleString()} 한도를 넘습니다. duration 또는 음원 수를 줄이세요.`, ); } const { sampleCount } = estimate; const samples = new Float32Array(sampleCount); for (const source of scene.sources) { const sourceSamples = renderSignal(source, scene, assetBuffers); for (let index = 0; index < sampleCount; index += 1) samples[index] += sourceSamples[index]; } for (const ambient of scene.ambient ?? []) { const ambientSamples = renderSignal(ambient, scene, assetBuffers); for (let index = 0; index < sampleCount; index += 1) samples[index] += ambientSamples[index]; } let preNormalizationPeak = 0; for (const value of samples) preNormalizationPeak = Math.max(preNormalizationPeak, Math.abs(value)); const appliedScale = scene.mix?.normalization === "peak" && preNormalizationPeak > 0 ? scene.mix.targetPeak / preNormalizationPeak : 1; let peak = 0; let clippedSampleCount = 0; for (let index = 0; index < samples.length; index += 1) { samples[index] *= appliedScale; peak = Math.max(peak, Math.abs(samples[index])); if (Math.abs(samples[index]) > 1) clippedSampleCount += 1; } return { samples, sampleRate: scene.sampleRate, preNormalizationPeak, appliedScale, peak, clippedSampleCount }; }