feat: streamline arbitrary audio sources

This commit is contained in:
Codex
2026-08-28 15:43:57 +09:00
parent b03eccde50
commit 9a7401c023
6 changed files with 103 additions and 35 deletions
+58 -17
View File
@@ -27,7 +27,7 @@ const byId = (id) => {
const elements = Object.fromEntries(
[
"preview-button", "wav-button", "export-button", "image-input", "remove-image-button", "audio-input", "scene-input",
"preview-button", "wav-button", "export-button", "image-input", "remove-image-button", "audio-input", "audio-source-input", "scene-input",
"scene-canvas", "canvas-empty", "canvas-badge", "workspace-title", "source-list", "add-source-button",
"asset-list", "scene-name", "scene-id", "scene-duration", "sample-rate", "speed-of-sound", "scene-seed",
"mix-normalization", "target-peak", "plane-x-min", "plane-x-max", "plane-y-min", "plane-y-max",
@@ -83,6 +83,21 @@ function selectedSource() {
return state.scene?.sources.find((source) => source.id === state.selectedSourceId) ?? null;
}
function sourceNameForAudioFile(file, fallback) {
const stem = file.name.replace(/\.[^.]+$/, "").trim();
return (stem || fallback).slice(0, 120);
}
function createAssetBackedSource(descriptor, file) {
if (state.scene.sources.length >= 32) return null;
const source = createSource(state.scene);
source.name = sourceNameForAudioFile(file, source.name);
changeSignalType(source, "asset", descriptor.id);
state.scene.sources.push(source);
state.selectedSourceId = source.id;
return source;
}
function numberFrom(element) {
return element.valueAsNumber;
}
@@ -598,6 +613,42 @@ function bindSourceControls() {
bindInput("source-loop", (input) => { selectedSource().signal.loop = input.checked; }, "change");
}
async function handleAudioFiles(files, { createSources = false } = {}) {
const epoch = state.assetEpoch;
let attachedCount = 0;
let createdCount = 0;
let lastError = null;
for (const file of files) {
if (epoch !== state.assetEpoch) return;
if (createSources && state.scene.sources.length >= 32) {
lastError = new Error("음원은 최대 32개까지 추가할 수 있습니다.");
break;
}
try {
const descriptor = await attachFile(file, "audio", epoch);
if (!descriptor) return;
attachedCount += 1;
if (createSources && createAssetBackedSource(descriptor, file)) createdCount += 1;
} catch (error) {
lastError = error instanceof Error ? error : new Error(String(error));
}
}
if (epoch !== state.assetEpoch) return;
if (attachedCount > 0) {
renderAssetList();
renderSourceCards();
syncSourceEditor();
syncAmbientEditor();
renderCanvas();
const status = createSources
? `${createdCount}개 오디오 파일 음원 추가됨`
: `${attachedCount}개 원본 오디오 연결됨`;
markChanged(lastError ? `${status} · ${lastError.message}` : status);
} else if (lastError) {
setStatus(lastError.message);
}
}
function createAmbientSignal(type) {
if (type === "white" || type === "pink") return { type: "noise", color: type, seedOffset: 0 };
const assetId = state.scene.assets.find((asset) => asset.kind === "audio")?.id ?? "";
@@ -704,22 +755,12 @@ function bindFileControls() {
elements["audio-input"].addEventListener("change", async (event) => {
const files = [...event.target.files];
event.target.value = "";
const epoch = state.assetEpoch;
for (const file of files) {
if (epoch !== state.assetEpoch) return;
try {
await attachFile(file, "audio", epoch);
} catch (error) {
setStatus(error instanceof Error ? error.message : String(error));
}
}
if (epoch !== state.assetEpoch) return;
if (files.length > 0) {
renderAssetList();
syncSourceEditor();
syncAmbientEditor();
markChanged(`${files.length}개 오디오 처리 완료`);
}
if (files.length > 0) await handleAudioFiles(files);
});
elements["audio-source-input"].addEventListener("change", async (event) => {
const files = [...event.target.files];
event.target.value = "";
if (files.length > 0) await handleAudioFiles(files, { createSources: true });
});
elements["scene-input"].addEventListener("change", async (event) => {
const [file] = event.target.files;