fix: keep camera geometry aligned with trajectories
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@@ -62,10 +62,30 @@ export function shiftSceneDistance(scene, experiment, nextDistance) {
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const previousDistance = experiment.scan.z;
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const delta = nextDistance - previousDistance;
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experiment.scan.z = nextDistance;
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for (const source of scene.sources) source.position[2] += delta;
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for (const source of scene.sources) {
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source.position[2] += delta;
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for (const keyframe of source.trajectory ?? []) keyframe.position[2] += delta;
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}
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if (scene.image?.plane) scene.image.plane.z += delta;
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}
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function sourceGeometryPositions(scene) {
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return (scene.sources ?? []).flatMap((source) => {
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const candidates = [source.position, ...(source.trajectory ?? []).map(({ position }) => position)];
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const uniquePositions = new Map();
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for (const position of candidates) {
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if (
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Array.isArray(position) &&
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position.length === 3 &&
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position.every(Number.isFinite)
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) {
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uniquePositions.set(position.join(","), position);
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}
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}
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return [...uniquePositions.values()];
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});
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}
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export function alignExperimentToScene(experiment, scene) {
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const plane = scene.image?.plane;
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if (plane) {
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@@ -79,13 +99,7 @@ export function alignExperimentToScene(experiment, scene) {
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return "image-plane";
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}
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const positions = (scene.sources ?? [])
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.map((source) => source.position)
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.filter((position) =>
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Array.isArray(position) &&
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position.length === 3 &&
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position.every(Number.isFinite),
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);
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const positions = sourceGeometryPositions(scene);
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if (positions.length === 0) return "unchanged";
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const paddedBounds = (values) => {
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@@ -249,7 +249,14 @@ test("Camera workload counts unique overlapping FFT bins", () => {
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test("Camera distance shift keeps the scene and scan on one z plane", () => {
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const scene = {
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sources: [
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{ id: "one", position: [0.1, -0.2, 2] },
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{
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id: "one",
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position: [0.1, -0.2, 2],
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trajectory: [
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{ time: 0, position: [0.1, -0.2, 2] },
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{ time: 1, position: [0.6, 0.3, 2.5] },
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],
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},
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{ id: "two", position: [-0.3, 0.4, 2.5] },
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],
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image: { plane: { z: 2, xMin: -1, xMax: 1, yMin: -1, yMax: 1 } },
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@@ -260,6 +267,16 @@ test("Camera distance shift keeps the scene and scan on one z plane", () => {
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assertEqual(experiment.scan.z, 3.25, "scan z");
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assertEqual(scene.sources[0].position.join(","), "0.1,-0.2,3.25", "first source z shift");
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assertEqual(
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scene.sources[0].trajectory[0].position.join(","),
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"0.1,-0.2,3.25",
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"first trajectory keyframe z shift",
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);
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assertEqual(
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scene.sources[0].trajectory[1].position.join(","),
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"0.6,0.3,3.75",
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"later trajectory keyframe retains relative depth",
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);
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assertEqual(scene.sources[1].position.join(","), "-0.3,0.4,3.75", "relative source depth retained");
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assertEqual(scene.image.plane.z, 3.25, "background image plane z shift");
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});
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@@ -302,6 +319,26 @@ test("Camera aligns an experiment to an imported scene without changing grid res
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assertNear(experiment.scan.yMax, 0.45, 1e-12, "source y maximum with padding");
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assertEqual(experiment.scan.columns, 32, "columns retained after source fallback");
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assertEqual(experiment.scan.rows, 24, "rows retained after source fallback");
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const movingScene = {
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sources: [
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{
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id: "moving",
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position: [-2, -3, 1],
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trajectory: [
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{ time: 0, position: [-2, -3, 1] },
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{ time: 1, position: [4, 5, 9] },
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],
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},
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{ id: "fixed", position: [0, 1, 5] },
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],
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};
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assertEqual(alignExperimentToScene(experiment, movingScene), "source-bounds", "trajectory fallback");
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assertEqual(experiment.scan.z, 5, "trajectory depths contribute to median scan depth");
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assertNear(experiment.scan.xMin, -2.9, 1e-12, "trajectory x minimum with padding");
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assertNear(experiment.scan.xMax, 4.9, 1e-12, "trajectory x maximum with padding");
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assertNear(experiment.scan.yMin, -4.2, 1e-12, "trajectory y minimum with padding");
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assertNear(experiment.scan.yMax, 6.2, 1e-12, "trajectory y maximum with padding");
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});
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test("Camera result document is schema-safe and linked to its snapshot", async () => {
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