fix: keep camera geometry aligned with trajectories

This commit is contained in:
Codex
2026-08-28 16:08:21 +09:00
parent 6280fa4dfd
commit 6490bbe6fc
2 changed files with 60 additions and 9 deletions
+22 -8
View File
@@ -62,10 +62,30 @@ export function shiftSceneDistance(scene, experiment, nextDistance) {
const previousDistance = experiment.scan.z;
const delta = nextDistance - previousDistance;
experiment.scan.z = nextDistance;
for (const source of scene.sources) source.position[2] += delta;
for (const source of scene.sources) {
source.position[2] += delta;
for (const keyframe of source.trajectory ?? []) keyframe.position[2] += delta;
}
if (scene.image?.plane) scene.image.plane.z += delta;
}
function sourceGeometryPositions(scene) {
return (scene.sources ?? []).flatMap((source) => {
const candidates = [source.position, ...(source.trajectory ?? []).map(({ position }) => position)];
const uniquePositions = new Map();
for (const position of candidates) {
if (
Array.isArray(position) &&
position.length === 3 &&
position.every(Number.isFinite)
) {
uniquePositions.set(position.join(","), position);
}
}
return [...uniquePositions.values()];
});
}
export function alignExperimentToScene(experiment, scene) {
const plane = scene.image?.plane;
if (plane) {
@@ -79,13 +99,7 @@ export function alignExperimentToScene(experiment, scene) {
return "image-plane";
}
const positions = (scene.sources ?? [])
.map((source) => source.position)
.filter((position) =>
Array.isArray(position) &&
position.length === 3 &&
position.every(Number.isFinite),
);
const positions = sourceGeometryPositions(scene);
if (positions.length === 0) return "unchanged";
const paddedBounds = (values) => {