feat: add axis-aligned 3d camera views

This commit is contained in:
2026-08-30 11:40:21 +09:00
parent 51c7bbd859
commit 2a2e192196
12 changed files with 619 additions and 61 deletions
+136 -13
View File
@@ -9,11 +9,26 @@ import {
niceGridStep,
projectArrayPosition3d,
} from "/apps/array-builder/canvas-view.js";
import {
ORBIT_VIEW_DIRECTIONS,
orbitForViewDirection,
} from "/apps/array-builder/orbit-view.js";
function assertNear(actual, expected, tolerance, label) {
assert(Math.abs(actual - expected) <= tolerance, label + ": expected " + expected + ", received " + actual);
}
function projectionViewport(orbit) {
return {
...orbit,
centerPixelX: 200,
centerPixelY: 120,
centerHorizontal: 0,
centerVertical: 0,
scale: 100,
};
}
function fixture() {
return {
aperture: { width: 0.4, height: 0.2 },
@@ -141,8 +156,8 @@ test("Array canvas grid와 keyboard nudge의 순수 helper가 1/2/5 및 y-up 규
assertEqual(keyboardNudgeForKey("Enter", 0.002), null, "non-arrow key ignored");
});
test("Array canvas 3D projection은 +Z FRONT와 right-handed XYZ를 보존한다", () => {
const frontView = {
test("Array canvas yaw=0, pitch=0 projection은 -Y축 위치에서 원점을 본다", () => {
const negativeYAxisView = {
yaw: 0,
pitch: 0,
centerPixelX: 200,
@@ -151,18 +166,126 @@ test("Array canvas 3D projection은 +Z FRONT와 right-handed XYZ를 보존한다
centerVertical: 0,
scale: 100,
};
const positiveX = projectArrayPosition3d([1, 0, 0], frontView);
const positiveZ = projectArrayPosition3d([0, 0, 1], frontView);
const positiveY = projectArrayPosition3d([0, 1, 0], frontView);
const positiveX = projectArrayPosition3d([1, 0, 0], negativeYAxisView);
const positiveZ = projectArrayPosition3d([0, 0, 1], negativeYAxisView);
const positiveY = projectArrayPosition3d([0, 1, 0], negativeYAxisView);
const negativeY = projectArrayPosition3d([0, -1, 0], negativeYAxisView);
assertNear(positiveX.x, 300, 1e-12, "+X projects right");
assertNear(positiveX.y, 120, 1e-12, "+X keeps screen height");
assertNear(positiveZ.x, 200, 1e-12, "+Z stays centered horizontally");
assertNear(positiveZ.y, 20, 1e-12, "+Z FRONT projects upward");
assertNear(positiveY.depth, -1, 1e-12, "+Y supplies front-view depth");
const edgeView = { ...frontView, pitch: Math.PI / 2 };
const edgeY = projectArrayPosition3d([0, 1, 0], edgeView);
const edgeZ = projectArrayPosition3d([0, 0, 1], edgeView);
assertNear(edgeY.y, 20, 1e-12, "orbiting exposes +Y vertically");
assertNear(edgeZ.depth, 1, 1e-12, "orbiting moves +Z onto the depth axis");
assertNear(positiveZ.y, 20, 1e-12, "+Z projects upward");
assertNear(negativeY.depth, 1, 1e-12, "-Y is on the viewer side");
assertNear(positiveY.depth, -1, 1e-12, "+Y is behind the origin");
});
test("Array canvas의 여섯 axis preset은 해당 축 위치에서 원점을 본다", () => {
assertEqual(
ORBIT_VIEW_DIRECTIONS.join(","),
"iso,+x,-x,+y,-y,+z,-z",
"public preset order",
);
const axisVectors = {
"+x": [1, 0, 0],
"-x": [-1, 0, 0],
"+y": [0, 1, 0],
"-y": [0, -1, 0],
"+z": [0, 0, 1],
"-z": [0, 0, -1],
};
for (const direction of ORBIT_VIEW_DIRECTIONS.slice(1)) {
const viewport = projectionViewport(orbitForViewDirection(direction));
const cameraSide = projectArrayPosition3d(axisVectors[direction], viewport);
const farSide = projectArrayPosition3d(
axisVectors[direction].map((coordinate) => -coordinate),
viewport,
);
assertNear(cameraSide.x, 200, 1e-12, direction + " camera-side x");
assertNear(cameraSide.y, 120, 1e-12, direction + " camera-side y");
assertNear(cameraSide.depth, 1, 1e-12, direction + " camera-side depth");
assertNear(farSide.x, 200, 1e-12, direction + " far-side x");
assertNear(farSide.y, 120, 1e-12, direction + " far-side y");
assertNear(farSide.depth, -1, 1e-12, direction + " far-side depth");
}
});
test("Array canvas +Z preset은 +X를 오른쪽, +Y를 위쪽으로 투영한다", () => {
const positiveZView = projectionViewport(orbitForViewDirection("+z"));
const positiveX = projectArrayPosition3d([1, 0, 0], positiveZView);
const positiveY = projectArrayPosition3d([0, 1, 0], positiveZView);
const positiveZ = projectArrayPosition3d([0, 0, 1], positiveZView);
assertNear(positiveX.x, 300, 1e-12, "+X projects right");
assertNear(positiveX.y, 120, 1e-12, "+X stays vertically centered");
assertNear(positiveY.x, 200, 1e-12, "+Y stays horizontally centered");
assertNear(positiveY.y, 20, 1e-12, "+Y projects up");
assertNear(positiveZ.x, 200, 1e-12, "+Z stays horizontally centered");
assertNear(positiveZ.y, 120, 1e-12, "+Z stays vertically centered");
assertNear(positiveZ.depth, 1, 1e-12, "+Z points toward the viewer");
});
test("Array canvas iso preset은 유한하고 비퇴화된 orthographic view다", () => {
const implicitIso = orbitForViewDirection();
const explicitIso = orbitForViewDirection("iso");
assert(Number.isFinite(explicitIso.yaw), "iso yaw is finite");
assert(Number.isFinite(explicitIso.pitch), "iso pitch is finite");
assert(Math.abs(explicitIso.pitch) < Math.PI / 2, "iso pitch avoids a pole");
assertNear(explicitIso.yaw, -Math.PI / 4, 1e-12, "iso yaw is canonical");
assertNear(
explicitIso.pitch,
Math.asin(1 / Math.sqrt(3)),
1e-12,
"iso pitch is equally inclined to XYZ",
);
assertNear(implicitIso.yaw, explicitIso.yaw, 1e-12, "default yaw is iso");
assertNear(implicitIso.pitch, explicitIso.pitch, 1e-12, "default pitch is iso");
const viewport = projectionViewport(explicitIso);
const basis = [
projectArrayPosition3d([1, 0, 0], viewport),
projectArrayPosition3d([0, 1, 0], viewport),
projectArrayPosition3d([0, 0, 1], viewport),
];
for (const [index, point] of basis.entries()) {
assert(
[point.x, point.y, point.depth].every(Number.isFinite),
"iso basis projection " + index + " is finite",
);
assert(
Math.hypot(point.x - 200, point.y - 120) > 1,
"iso basis projection " + index + " does not collapse to the origin",
);
}
const xVector = [basis[0].x - 200, basis[0].y - 120];
const yVector = [basis[1].x - 200, basis[1].y - 120];
const zVector = [basis[2].x - 200, basis[2].y - 120];
assertNear(
Math.hypot(...xVector),
Math.hypot(...yVector),
1e-10,
"iso X/Y projected unit lengths match",
);
assertNear(
Math.hypot(...xVector),
Math.hypot(...zVector),
1e-10,
"iso X/Z projected unit lengths match",
);
assert(
Math.abs(xVector[0] * yVector[1] - xVector[1] * yVector[0]) > 1,
"iso projected X/Y basis spans a plane",
);
});
test("Array canvas orbit preset은 알 수 없는 direction을 거부한다", () => {
let error = null;
try {
orbitForViewDirection("front");
} catch (caught) {
error = caught;
}
assert(error instanceof RangeError, "invalid direction throws RangeError");
assert(error.message.includes("iso"), "error lists the supported directions");
assert(error.message.includes("+z"), "error includes +Z");
});